Design discussed in Chapters 6, 7 and 8
Active actuators in the suspension
E.g. fully active suspension in F1 by Lotus Engineering (Wright and Williams 1984)
E.g. semi-active suspension in Corvette called MagneRide, which actively changes damping and stiffness in the shocks
Also, active stabilizer bars to reduce roll in cornering
Feedback control systems in cars: fuel injection, exhaust gas re-circulation (EGR), internal EGR, camless engine valves (see Koenigsegg's use of Freevalve ), homogeneous charge compression ignition (HCCI)
Q: Do I need some sort of geometry solver? Maybe yak shaving but it'd be nice to just put constraints on linkages for the suspension and motion model and let something else do the solving. Probably slower to run than a custom implementation, but the effort to improve the model should be easier than re-implementing things. Suspension geometry and steering inputs are almost certainly non-linear.
See Also, LaTeX rendering
%%latex
\begin{align}
\nabla \times \vec{\mathbf{B}} -\, \frac1c\, \frac{\partial\vec{\mathbf{E}}}{\partial t} & = \frac{4\pi}{c}\vec{\mathbf{j}} \\
\nabla \cdot \vec{\mathbf{E}} & = 4 \pi \rho \\
\nabla \times \vec{\mathbf{E}}\, +\, \frac1c\, \frac{\partial\vec{\mathbf{B}}}{\partial t} & = \vec{\mathbf{0}} \\
\nabla \cdot \vec{\mathbf{B}} & = 0
\end{align}